![]() ![]() It is a much better method of differentiating difficulty levels than just tweaking the enemies' AI or stats. I think this is a great idea, since it has given me fresh and new challenges that I haven't seen before in the game. ![]() As a result, the early missions have felt very different than they did on my first go through of the game. In Mission 3, I encountered a pack of Basilisks, which was the very last regular enemy to be introduced in Devil Hunter mode. Relatively early in Mission 2, I encountered a group of Assaults, a fairly vicious enemy that was only introduced in Mission 8 on Devil Hunter (Normal) mode. I haven't played it for very long, but it has already surprised me. A couple days ago, I started the Son of Sparda difficulty mode in Devil May Cry 4.
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